![]() ![]() What would be great is if you could demo a couple of assets work flow between max Unity I'm sure it would answer a lot of questions regarding how to achieve fantastic quality in unity environments. You mentioned you used custom blend shader to get the variation in texture is this available anywhere for purchase or free download I dont entirely agree with this but I'm only a beginner with unity. I was under the impression that a custom 2 sided shader in unity would have been best option but it seems some people in the forums are saying duplicate the plane offset and flip normals and you get better performance. rich Ap00:21 0 votes 0 comments Kann Speicherort Dropbox auf MAC M1, MS Monterey nicht auswählen (Fehlermeldung) Romeyer Ma22:21. if you used instancing in Unity would you have to reposition every instance? What happened to Assets for Camtasia - a great deal of content disappeared today. ![]() ![]() If so how did you handle the instancing of objects? Correct me if im wrong but as I understand Unity doesn't obey instancing form external packages. So when dropped into unity you didnt have to reposition Anything? Add visual interest and clarity to your workplace communications and data shareouts using these chart and graph icons Featured Premium Assets. It would be great if you could a give bit more of insight with regard to workflow and instancing between Unity Max.ĭid you layout and position everything in the scene in Max then export individual objects maintaining the origin offset points. I'm trying to achieve a similar kind of quality with a cartoon environment but I'm really struggling to nail down a work flow. ![]()
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