![]() ![]() NOTE: For whiners, we are offering a regular "Family" version along with the 5.1 patch, do not fear! We have remedied this inaccuracy by making Rome unified, removing the brutii and scipii and renaming the julii "Romans." Although not exactly historically accurate, it is much more historically feasible then the retarded family system. Did you know Carthage was also run by a senate and operated almost identically to Rome? That the Gauls were divided into dozens of tribes and only held a empire together for a short decade (later in the game's timeline)? Clearly, the historical and game mechanical aspects of the "Family" system is flawed and illogical. This is the only reason the game was engineered like so. The only reason they were divided into four states (which were based on families which didn't exist in the context the game places them, as for giant ethnic groups or tribes) in vanilla is so that the Romans can rapidly and unnaturally expand across the known world. ![]() You simply cannot get more historically inaccurate then that- since the entire Roman republic was predicated on classical republicanism (), reaching an apex in the overthrowing of the monarch King Tarquin. Rome is unified - In vanilla RTW the Roman empire is divided into 4 satrapies run by hereditary monarchs. Streamlined, revamped, realistic combat - Implemented many ideas from the Total Combat mod, completely checked and redid most unit's stats, created a much more realistic and historically accurate combat system, no mismatches! The combat system is brand new- this took up the majority of the development time. GENERAL CHANGES & FIXES VERSION 5.0 īug fixes galore - basically any issue that was brought up on the forum and found to be valid was fixed. Getirdiği yenilikler(o kadar cokki ceviremiyorum o yuzden oldugu gibi yapıştırdım) Realism 5.0 cok daha ilginc tum orta asya oyuna dahil oluyor. Onu kurunca oyunda bir cok değişiklik oluyordu. ![]()
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